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This is not a guide for the version posted on this site as it currently isn't full. It is for the full game located at LoK forums. I would post this there, but I can't for some strange reason.

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GoRepeat the author and dev of the game has some basic mechanic explanations on the site, but they are a little convoluted so here goes. When you are defeated, or complete a full pillar, it will move you onto the next. If you were defeated and move to another pillar, you will come full circle after losing twice or completing 2 pillars. To proceed through levels, you must destroy 4 altars in each corner of a randomly generated area.

When you destroy one, it will spawn a boss.

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The bosses for the first and second level of a pillar become common as you progress. You cannot leave the area until you defeat said boss. Both this occurrence and the boss fight are ified via a purple barrier. Part 2: Armour Your armour is your main source of protection, and is valuable and almost a necessity to win the game. This consists of two parts. The first is your upper plating breast. Upon being wounded a second time, your lower plating will also break, leaving you nude for the most part.

From here you are your most vulnerable, as being wounded now in stunning you, leaving you wide open to be raped by an approaching foe. It is also with this that you will absorb the most corruption.

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Only reaching a new level or destroying an altar will give you fresh armour. Part 3: Corruption Your purity in this game counts as your life force, or your will to resist if you prefer. Upon encountering enemies, they will try to corrupt you via sex.

This fits amicably into WoW lore e.

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Your skin colour represents your current level of corruption; blue being highly pure, and purple being rather dangerously corrupt. Corruption in this game is not currently curable, and must be treated with caution if you hope to succeed. Part 4: Enemy Basis Most enemies have 2 of attack they will use in order to weaken and rape you; stun and wound aka armour break. The stun attack will instantly immobilise you, leaving you open to rape attempts. Many enemies have a stun that is rather difficult to avoid and can only be negated via attacking said monster or back-stepping on time. The wound attack breaks your armour and eventually turns to a stun attack due to your lack of protection.

In order to get Boars scenes, allow an imp to summon a trap flame near a Boar, then get stunned by it. There is only one common enemy for the area. For this stage, the common enemy are Imps. While tedious, they can mostly be avoided. The altars will be incredibly easy to find, the map only being 3x3.

The altar boss in this first area is the Boar. When you get close or attack the Boar, it will run from side to side of the area with a charge. There is a lax moment where the Boar nuzzles the ground. The Boars that were the bosses are now common spawns, appearing in most non boss areas at random.

The altar boss is now changed to DoomGuard, and the map variant ill be 4x4. When close, the DoomGuard stomps on the floor with his hoof, instantly stunning the player. He only tends to do this at low health or when in close proximity, for ease of access should the player be affected by the stun.

His other attack is triggered when the player stays at a distance for a moment or two. The DoomGuard summons rains of fire in random circles in the area. The altar boss is now the final boss of this pillar and the base for house of rtoth game first, the Succubus. She is not necessarily strong, but her trickster nature is what can dwindle the player;s purity and armour.

When she spawns, she concocts two dopplegangers, the 3 of them making a triangle formation in the area.

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They will then begin to skip around the area. If you are touched by her or her dopplegangers, it will break your armour. The objective here is to jab and dodge around the dopplegangers and her to figure out which one is her, and which is the imposters, which can be shown by yellow electricity when you hit the right one. When her and the dopplegangers stop skipping, they will stand back in their triangle formation.

You must determine which on is the real her by attacking her. If you are correct, she will have a lapse moment that you can attack her in before she summons 2 new dopplegangers and starts skipping again. If you are wrong about your choice, attacking the dopplegangers stuns you, then having the Succubus rape you. After the scene you will get a small chance to attack before she starts the illusion again.

Note: Getting touched while they are skipping and you have no armour will stun you, but the Succubus does not take advantage of this fact and will not rape you. There is no real suggestion I have for beating this one, though after the first few seconds of their skipping, standing in the bottom left corner proves a good idea as none of them touch you when you stand there.

As mentioned for the first pillar, there is 1 starting common enemy, and a level area of 3x3. The common enemy for this pillar is the VoidWalker. They are the weakest of the enemies, much like the imps in the first pillar, however they are more tedious in attack style. They have no real house of rtoth game attack, only a wound. Attacking them proves difficult as they have a force field they spawn when not attacking or moving. Attacking this force-field counts as their stuns attack and makes the player vulnerable to rape.

The altar boss for this area is the FelStalker. This is an enemy you want to be a little cautious around. While weak in HP, it has an almost avoidable stun attack. In order to not take damage, learning to attack then backslide in tandem would be highly recommended.

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The boss altar for this stage is the Dreteed. This is a generally easy enemy to kill. It should be fairly easy to defeat, however capture by this creature appears to be highly corruptive in the best of cases. The altar boss here is the pillars last. Like the player this one is an ex Dranei, but is now an Eradar Sorceress, more powerful than other fallen Dranei.

This is not an enemy to be taken lightly. When she spawns, she will summon two Imps to assist her. The best thing you can do is backslide often to avoid their attacks and focus on her. Do not let her stay in the same spot.

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Her magic comes from high sexual prowess, and she will masturbate until she grows a she-dick. If this happens, she will instantly stun the player and they will be pulled towards her. Attacking and moving in quick succession is the recommended tactic for this boss. The altar boss is Felguard. Dealing with this enemy is much like dealing with the Dreteed; a simple kick armour break attack, and a widespread stun attack, though a slightly easier one to avoid.

His stun attack is him charging around the area.

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He will stop after a while, or if he reaches one far side of the area after stunning you. Altar boss is Satyr. Fighting this enemy requires a little dodging. Avoiding him causes him to use his stun attack, which is a ghost clone of itself that appears behind the player to stun them.

This enemy has a wound attack that it does in close proximity to the player, but also attacks in the same way straight after being hit. Slamming then dodging is suggested. Altar boss is now Sivarra. Exercise caution while fighting this boss. Her other attack is a charge up trap that spawns 6 purple flames around the player, each of which would break a piece of armour or stun.

For this one alternate between attacking and dodging. Slame attacks are risky but suggested if you can manage. Return to your sleep!

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This comes in rounds. First, you face off against a Succubus 1st pillarthen you will face what is known as the Fallen. Basically 2 of your past selves that fell to the corruption before you. One comes from each the left and right. These two also have a stun and wound attack, but they cannot both utilise them.

The one that comes from the left moves incredibly slow, but uses a jab attack that mimics your own. This is the Fallens stun attack.